In this Maya tutorial from SPAFi will be explained rig for facial animation based on BlendShapes.
Saturday, December 12, 2009
Friday, December 11, 2009
Thursday, December 10, 2009
Wednesday, December 9, 2009
3DS Max tutorial: the Wire parameters
In this tutorial is shown how to wire one object to another with help of the Wire Parameters. It save a lot of time if you are making the animation in 3DS Max.
Monday, September 7, 2009
3dsmax 9 - Air explosion with Afterburn
In this quick and concise video tutorial, I am going to demo you how to create realistic air explosion with SitniSati Afterburn 3.2. We are going to set up a simple particle system by using Superspray, adding gravity and wind forces to it. Finally, add Afterburn volumertic shader to the particle to give smoking looking.
Sunday, September 6, 2009
3ds max - Meshsmooth and Smoothing Groups
Using Meshsmooth and smoothing groups to poly model a cylinder onto a square.
Saturday, September 5, 2009
Friday, September 4, 2009
3ds Max Workarounds for Bugs Tutorial
I would appreciate it if Autodesk fixed these bugs instead of adding more and more features. I love new features, but not at the expense of a stable application.
I have been noticing these bugs for a long time and they keep reoccurring over and over. I thought that 3ds Max users would get frustrated if these workarounds are not known, hence the video.
The yellow circle highlights my cursor, the red circle shows when I left-click and the blue circle shows when I right-click.
Tuesday, August 18, 2009
Sunday, August 16, 2009
Saturday, August 15, 2009
3ds max - Pelt Mapping Tutorial
Pelt Mapping tutorial. The new texturing feature present in 3DSMAX versions 8 and later.
Friday, August 14, 2009
Thursday, August 13, 2009
Wednesday, July 15, 2009
Tuesday, July 14, 2009
Monday, July 13, 2009
Lightwave - Modifier Tools Introduction
Use of the most common, basic modifier tools in Lightwave Modeler.
Sunday, July 12, 2009
Lightwave - Basic Creation Tools in Modeler
This tutorial covers the tools to create basic geometry in Lightwave Modeler.
Friday, July 10, 2009
Thursday, July 9, 2009
Wednesday, July 8, 2009
Bones in 3ds Max (Biped 2)
Biped - edit the skeleton(biped) inside the mesh and how to make the mesh transparent.
Tuesday, July 7, 2009
Friday, July 3, 2009
Thursday, July 2, 2009
Wednesday, July 1, 2009
Blender - Compositing Video (Particles)
Blender -Compositing Video(Particles). You may download High Quality Video from www.madseeds.com.
Tuesday, June 30, 2009
Perfect 360 degree Camera Pan in Maya
Author's comment:
It can be really tough getting a perfect yet adjustable 360 pan around an object using keys or tracks.
I was messing around in the expression editor making objects move in an orderly mathematical manner when I realized that a camera could be attached instead. So here's how I did it.
Sunday, June 28, 2009
iClone Tutorial - 3DXchange Basic Operation
3DXchange is a powerful converter that makes it easy for users to convert any 3DS or OBJ file. Using content created in applications such as 3DStudio Max, ZBrush, SketchUp, Maya, etc...users can convert and edit their models for import into iClone as props, accessories or even 3D scenes. More info
Saturday, June 27, 2009
Blender user settings
This is a quick video tutorial to demonstrate how to change some of blenders user settings and save them.
Thursday, June 25, 2009
Wednesday, June 24, 2009
Lightwave Keyframing Basics Pt. 1
The basics of keyframing in Lightwave 9 including using the Dope Sheet and Move TCB tools
Tuesday, June 23, 2009
Air explosion with Afterburn in 3dsmax 9
In this quick and concise video tutorial, I am going to demo you how to create realistic air explosion with SitniSati Afterburn 3.2. We are going to set up a simple particle system by using Superspray, adding gravity and wind forces to it. Finally, add Afterburn volumertic shader to the particle to give smoking looking.
Friday, June 19, 2009
Fast and efficient 3D modeling tutorial for the human hand
This tutorial shows the best way to model a human hand with perfect edge flow. Made in Maya but should work great in any package.