In this quick and concise video tutorial, I am going to demo you how to create realistic air explosion with SitniSati Afterburn 3.2. We are going to set up a simple particle system by using Superspray, adding gravity and wind forces to it. Finally, add Afterburn volumertic shader to the particle to give smoking looking.
Monday, September 7, 2009
Sunday, September 6, 2009
3ds max - Meshsmooth and Smoothing Groups
Using Meshsmooth and smoothing groups to poly model a cylinder onto a square.
Saturday, September 5, 2009
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